Media-space
Visualising the opportunity-space for content creators - an outline of my research project. The problem is visualising the convergence of the multiplicity of technologies that constitute the opportunity-space in which designers, content creators and progamme-makers now operate. The aim is to create a collaborative tool for the exploration and brainstorming of new content ideas. I am exploring new ways of clustering information together so that a content idea can be visualised in context with contiguous developments and with the relevant technologies.

illustrated lecture approx 60 minutes minimum, suitable for graduate and post-graduate design/communications/media students.

Visionary vectors
My contention here is that many important new media developments are driven by the original insights and visions of just a few important visionaries. I look at Vannevar Bush, the Memex virtual prototype and the idea of associative linking; Ted Nelson's idea of hypertext and its iteration in his collaborative work with Andries van Dam, and in his Xanadu idea, and Berners Lee's development of the WWW. Also I review the ideas and aspirations of Douglas Engelbart, the work of Jay Forrester on simulating complex systems, Ivan Sutherland on computer graphics, simulation and human -computer interface design, Joseph Licklider on man-computer symbiosis and the computer as a communications device; Alan Kay and his idea of the Dynabook and object-oriented programming; and survey the work on MUDs and virtual worlds from Richard Bartle at Essex University through Habitat to the Palace - and beyond to recent large-scale experimental communities such as BT's The Mirror, Canal Plus Deuxieme Monde and the work of Bruce Damer.

illustrated lecture approx 60 minutes minimum, suitable for graduate and post-graduate students in design, communications and media.


You Aint Seen Nothing Yet
The new media span a much broader range of technologies than just the Web and Digital Television. This lecture builds a big picture of the current state of new media and provides an overview of likely developments during this decade.

illustrated lecture approx 60 minutes minimum.

 

Futurecasting
Technology forecasting and new media design - an overview of forecasting methods and the problems of conceptualising a big picture of the new media solution space, identifying and tracking development vectors, and using the web as a forecasting tool. Illustrates the territory covered in more depth in 'Futurecasting Digital Media'

illustrated lecture approx 60 minutes minimum, suitable for graduate and post-graduate design/communications/media students.

hypermedia history

A short history of hypermedia, from Vannevar Bush through to Tim Berners Lee and the semantic web proposals. Covers HG Well's 'World Brain' idea, and traces the influence of 'As We May Think' through Engelbart, van Dam, and Nelson. This history also looks at the development of hypermedia technology, from interactive computing and simulation systems (Sutherland, Kay etc) to Joseph Licklider and the ARPANET. Essential contextual history for designers and media students engaged in new media studies.